Press

Press kit

Everything you need to write about Gloamfall. The trailers, art and logos on this page are free to use in articles, videos and streams about the game.

Factsheet

Game
Gloamfall
Genre
Fantasy extraction game (PvPvE) in voxel worlds
Developer and publisher
lenno (solo developer)
Platforms
PC: Windows and Linux, runs on Steam Deck
Release date
Not announced yet (“Coming soon” on Steam)
Price
Not announced yet
Players
Up to 10 per round on the official servers, groups of up to 3; the Local realm alone or with up to 2 Steam friends
Round length
About 20 minutes
Languages
Interface in 9 languages, no spoken dialogue
Controls
Keyboard and mouse, full controller support
Steam
store.steampowered.com/app/5284270
Website
gloamfall.com
Discord
discord.gg/dmhb4Q3K4t
Press contact
lrhenisch@outlook.com

Short description

Drop into a freshly generated voxel wilderness for a twenty-minute expedition. Fight monsters, loot chests and rob other players, then reach an extraction point before the closing fog does. Die, and your haul belongs to whoever finds it. You keep all the gear that you took into the round.

About the game

Gloamfall is a fantasy extraction game. Every expedition drops you into a world generated fresh for that round alone: forests, quarries, goblin strongholds and crypts no one has seen before. You have about twenty minutes. A lethal fog closes in from the first minutes, ring by ring, pushing everyone toward fewer and fewer ways out.

Everything you find out there is at risk until you leave with it. To extract, you call an extraction point open and the whole map sees the beacon. Then you hold your ground while it opens. Anyone who reaches you can take it all. But you always keep everything you brought into the round: death costs the round, never your build.

Between expeditions you live in your own hideout under a crag. Sell your finds to the merchant, gamble your gear at the forge, set runes into your weapons, stock potions with the herbalist, spar with friends in the Pit and call your own mount.

Key features

Trailers

Each trailer has its own page and can be downloaded as MP4 (H.264, 1080p) in every language of the site.

Key art and logos

Full-size files. Please do not change the logo.

Screenshots

The current in-game screenshots are on the Steam store page.

Soundtrack

Fifteen tracks, one for every moment of play. Listen to the whole soundtrack on the homepage. Listen to the soundtrack

About the developer

Gloamfall is made by one person, the solo developer lenno. AI was used as a coding assistant and to mix, master and pitch audio files; all content is made in advance and ships with the game, nothing is generated by AI while you play.

Contact

For press questions, keys and interviews, write to: lrhenisch@outlook.com