Press
Press kit
Everything you need to write about Gloamfall. The trailers, art and logos on this page are free to use in articles, videos and streams about the game.
Factsheet
- Game
- Gloamfall
- Genre
- Fantasy extraction game (PvPvE) in voxel worlds
- Developer and publisher
- lenno (solo developer)
- Platforms
- PC: Windows and Linux, runs on Steam Deck
- Release date
- Not announced yet (“Coming soon” on Steam)
- Price
- Not announced yet
- Players
- Up to 10 per round on the official servers, groups of up to 3; the Local realm alone or with up to 2 Steam friends
- Round length
- About 20 minutes
- Languages
- Interface in 9 languages, no spoken dialogue
- Controls
- Keyboard and mouse, full controller support
- Website
- gloamfall.com
- Discord
- discord.gg/dmhb4Q3K4t
- Press contact
- lrhenisch@outlook.com
Short description
Drop into a freshly generated voxel wilderness for a twenty-minute expedition. Fight monsters, loot chests and rob other players, then reach an extraction point before the closing fog does. Die, and your haul belongs to whoever finds it. You keep all the gear that you took into the round.
About the game
Gloamfall is a fantasy extraction game. Every expedition drops you into a world generated fresh for that round alone: forests, quarries, goblin strongholds and crypts no one has seen before. You have about twenty minutes. A lethal fog closes in from the first minutes, ring by ring, pushing everyone toward fewer and fewer ways out.
Everything you find out there is at risk until you leave with it. To extract, you call an extraction point open and the whole map sees the beacon. Then you hold your ground while it opens. Anyone who reaches you can take it all. But you always keep everything you brought into the round: death costs the round, never your build.
Between expeditions you live in your own hideout under a crag. Sell your finds to the merchant, gamble your gear at the forge, set runes into your weapons, stock potions with the herbalist, spar with friends in the Pit and call your own mount.
Key features
- Twenty-minute rounds in a voxel world generated fresh every round
- A lethal fog that closes in ring by ring, and an extraction beacon the whole map sees
- Death costs only what you found this round; the gear and runes you brought stay yours
- Stamina-driven melee with dodge rolls, active blocking and parries
- Six weapons (sword, axe, hammer, bow, fire staff, healing sceptre) and runes that add skills
- Goblins, skeletons, trolls, cavemen, dinosaurs and wild beasts, champions that wake mid-round, and four bosses
- A hideout with merchant, forge, rune keeper, herbalist, stable and the Pit
- Built to be fair: the server decides loot, hits, enemies and what you carry home
- Public realm with up to ten players per round, or the Local realm on your own PC with Steam co-op
- Windows, Linux and Steam Deck, full controller support, interface in nine languages
Trailers
Each trailer has its own page and can be downloaded as MP4 (H.264, 1080p) in every language of the site.
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1:00TrailerThe one-minute look
MP4: EnglishDeutschEspañolFrançais日本語PolskiPortuguês (Brasil)Русский简体中文
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2:00Extended trailerTwo minutes in the gloam
MP4: EnglishDeutschEspañolFrançais日本語PolskiPortuguês (Brasil)Русский简体中文
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0:30Vertical shortThirty seconds, made for phones
MP4: EnglishDeutschEspañolFrançais日本語PolskiPortuguês (Brasil)Русский简体中文
Key art and logos
Full-size files. Please do not change the logo.

Key art, 3840 × 2160 (JPG)
Download
Logo with transparent background, 3198 × 859 (PNG)
Download
Art: the extraction waystone, 1920 × 1080 (JPG)
Download
Art: the skeleton crypt, 1920 × 1080 (JPG)
Download
Art: the forgotten sinkhole, 1920 × 1080 (JPG)
Download
Panorama: the extraction waystone, 3840 × 1240 (JPG)
Download
Panorama: the skeleton crypt, 3840 × 1240 (JPG)
Download
Panorama: the forgotten sinkhole, 3840 × 1240 (JPG)
Download
Screenshots
The current in-game screenshots are on the Steam store page.
Soundtrack
Fifteen tracks, one for every moment of play. Listen to the whole soundtrack on the homepage. Listen to the soundtrack
About the developer
Gloamfall is made by one person, the solo developer lenno. AI was used as a coding assistant and to mix, master and pitch audio files; all content is made in advance and ships with the game, nothing is generated by AI while you play.
Contact
For press questions, keys and interviews, write to: lrhenisch@outlook.com